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Tekken Tag, 4, and 5 continue to build on the first three sections, showing more and more detailed art as the hardware began to allow deeper expression. I was drawn to his style and his flamboyant character when I used to play Tekken 3 in arcades. He’s the only character to go with a primarily green outfit, and it really stands out, along with his fighting style. Eddie Gordo remains a striking character, really breaking the monotony of the other martial artists. Ogre gains fur, as does Kuma, and Heihachi now has wispy hair sticking out of his head, rather than a polygon with some creative texturing. Most impressive in this section are the changes to hair. Character models become much more complex, and suddenly Heihachi has a katana / wakizashi pair on his waist, and Toshimitsu gains many frills are decorative changes across his costume. There is a distinct shift in both complexity and quality of art when you reach the Tekken 3 section. I remember concept art mostly being used to tease RPG characters, where the entire world was not yet sculpted in 3D, and world maps and characters had to be represented as pixels. What’s missing from both Tekken and Tekken 2 sections are any concept art, mainly because concept art as a video game discipline wasn’t as commonly used for marketing purposes back then. Still, it only came out about a year after Tekken. Tekken 2 shows off some of the changes made for the game - King’s changed exterior, Yoshimitsu’s new costume, and Paul Phoenix’s slightly-less-pencil-eraser-shaped-head. Given that Jurassic Park had just come out a couple of years earlier, 3D CG rendering was in its infancy. The polygon count is pretty low, and some of the textures are amusing - Yoshimitsu’s alternate variant is just stretched across his torso, and Marshall Law’s muscles look like they’re being pulled across his chest. Considered extremely high quality back then, after almost a decade they look pretty decent. The wireframes and models are great reminders of how far art has come since 1995. In the short clip, Lars Alexandersson, Lee Chaolan, and Alisa Bosconovitch discuss the state of the world (spoiler: it's grim) as a dazed, but miraculously alive, Jin Kazama emerges from the smouldering darkness vowing to put an end to his father Kazuya's reign of terror.Īs expected, then, the stage is set for a continuation of the Mishima bloodline saga – and you can bet your bottom dollar that however it's resolved, it'll include a King of Iron Fist tournament somewhere along the line.There are about 12 pages dedicated to the first Tekken, including some wireframes for the high-poly models used as marketing materials. Once you clear the main storyline chapters of the game, and then take on Street Fighter guest villain Akuma as Devil Kazuya in ”Special Chapter – Instant Carnage”, you will unlock a new cutscene once the credits have rolled. Tekken 8, no doubt, will continue this trend of violent melodrama – and we've already seen a glimpse of what we could expect from the story thanks to a hidden cutscene in Tekken 7.
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Mostly based around patricide, family in-fighting and, um, demons, Tekken's narrative is a labyrinthine anime soap opera that's as compelling as it is ludicrous.
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#Tekke 7 king changes console series#
Anyone that's played Tekken knows that the series has something of a.